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Necromancy

Drain Life D 9+

Magic Missile
Range: 7”

Effect:

  • Make one WS 5+ attack against the target.
  • No armour save.
  • If target is wounded, caster gains 1 Wound for the remainder of the battle (can exceed original Wounds).
  • Caster can only gain 1 Wound each battle from this spell, but can keep wounding enemies.

Re-Animation D 4+/9+

Effect:

  • One Zombie taken out of action this battle returns to anywhere within 1” of caster.
  • Cannot be placed in Close Combat.
  • Alternatively, caster may target a Dire Wolf taken out of action, adding +5 Difficulty.
  • If warband falls below Rout Threshold due to this spell, Rout Tests are halted.
  • Spell can only be cast successfully once per battle.
  • If target remains in play at battle end, no post-game injury roll required.

Whispering Wind D 9+

Range: 7” radius

Effect:

  • Enemies suffer -2 to Leadership rolls.
  • Lasts until caster is knocked down, stunned, or taken out of action.

Call of Vanhel D 4+

Range: 7”

Effect:

  • One Dire Wolf or up to two Zombies may immediately move again.
  • They may climb or charge as opportunity permits (Climb tests apply).
  • Animals never leave ground level.

Lichbourne D 6+

Effect:

  • Caster becomes Undead: Causes Fear, Immune to Panic, Poison, Drugs, and Pain.
  • No Pain has no effect if Mounted.
  • Caster gains +2 to all spell casting rolls (cumulative).

Duration: Until caster is taken out of action.

Curse of Years D 4+

Magic Missile
Range: 7”

Effect:

  • Target suffers -1 to WS rolls.
  • Must strike last in combat, even after warriors recovered from being knocked down this turn.

Duration: Until the beginning of your next turn.